Regenerating the Fleet

Useful tips

Regenerating the Fleet - The hidden page

A goodly number of years ago the Draycote Water Fireball Fleet was in a situation close to terminal, with no more than 6 boats racing of which probably only 3 would sail on any given day. However, the fleet had declined of its own accord, rather than being trounced by any other class, and we still had a large number of boats in the boat park, the owners having given up sailing for a variety of reasons. Now we are a strong fleet again, with roughly 20 boats on the bank, 15+ racing and maybe 10+ on the water on any given day (pre Covid). At the peak of our success you could have added 10 to all those numbers, but times are hard so we dust off the strategems once again.

Listed below are a number of ideas which we have employed over the past years, along with a guesstimate as to how effective they were. Because Draycote is not necessarily the same as other clubs, some of these ideas may be more or less effective for you. Draycote is a good Fireballing place because it offers primarily fleet racing rather than handicap racing, over various conventional RTC courses rather than olympic or W-L. We have 700 acres to play with, which is enough to allow a Fireball to really get going, but the water never really looks big enough for 49ers, Laser 5000s and Boss (RIP) classes. This does not explain the lack of Laser 4000s, RS500s etc, although the strong fleet structures at the club will have helped here. All the following ideas have been tried, but it is fair to say that success breeds success, and the majority of newcomers to the fleet over the past few years have arrived with little or no prior encouragement from the fleet captain.

But you have to start somewhere, and the place to start is at the bottom, with the new sailors and the slightly dodgy old boats. The new sailors will be the most amenable to your advice, and have the least money to spend as a result of being unsure how long term their interest in sailing is going to be. New members may have just completed an RYA course, or they may simply walk into the office and pay their fees. At this point, it might appear that the club establishment loses all interest in them and they are left in limbo with no idea of what to do next. Clearly they need to be contacted by somebody who has a boat and is interested in their future. Somebody with a Fireball, for example….

Which of these strategies will work best for you depends on your circumstances. If your fleet is a bunch of guys who have newish boats and travel to open meetings, then you'll be trying to attract similar people, which really means you'll be hoping to steal experienced boys and girls from other fleets or other clubs. It can happen, and it's an easy win for you if it does.

Really these ideas are all about getting rookies in at ground level and giving them the next 5 years to get good. To implement them, you need to be sailing at your home club and putting time and effort into hand-holding and propping up the local racing. If your local fleet disappears up the road to the next open meeting every few weeks then the rookie will not feel well catered for. If the hotshots never sail in less than a F4 then they are offering no encouragement to the rookies, who will be upside down or in the bar at this point. If the local fleet is all hotshots and disappears over the horizon in a quest for domination at the next Nationals, well that's no use either.

Close fleet racing is a fabulous thing, but you have to work at providing it, and it is often entirely at odds with your personal desire to become excellent. If you've got a fleet of 15 boats racing then 14 of those boats won't win the next race, which makes it all the more important that they have a good race anyway. You can have a 5-boat battle for an hour and come 5th and enjoy every minute, or you can play follow-my-leader and even if you win then it was still bloody dull - hence my personal dislike for handicap racing where every boat-on-boat encounter is detrimental to the cause of winning. Winning without close racing is for losers.

So ultimately, if you want to build a fleet, then you have to be there, at your local pond, week in, week out, and you have to fight tooth and nail to make sure that every one of your fleet has a good time sailing. They need your help.

Good luck!