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Racing can be a daunting prospect for new racers – it’s not as simple as a ready, set, go! There’s specific terminology and rules to learn but these sessions aim to simplify and demystify the sport.
We’ll meet on the first Sunday of each month (April to September) at 10am on the patio and the session will be led by experienced Club racers. Even experienced cruising sailors will find this a helpful step into racing.
Each session will start with a briefing to discuss the weather and recap of race essentials including the start sequence, course and finishing. The volunteer will sail out to the start area with you, and then there will be an opportunity to catch up after the race to chat about how it went and ask any questions.
The Novice Start will be the last start of Race 1 so all the experienced sailors will go before you and you won’t have to worry about being in their way.
Club boats can be hired for £7.50.
Below are some really helpful bits of info to read and familiarise yourself with before you go out to race. They give you an understanding of the essential rules, how the start sequence works and much more. We also recommend you come along on Sunday mornings to see it all happening too.
A hard copy of the map to keep on your boat is also available from the office.
Worth a look through but you don’t need to know them off by heart to get started.
Rules booklets are available in the Shop. Chat to an Instructor about which ones are relevant just to get you started.
The Club holds races every Sunday, one in the morning, one in the afternoon. There is also a race on Wednesday evening in the summer months. They are a great way to get out on the water and practice your skills, but if you have not done any club racing before, it may seem a bit daunting. Have no fear, here is everything you need to know…
Arrive in time. Give yourself plenty of time to rig your boat and get changed. The start sequence (more about this later) starts at 11.00am for the morning race and 1.15 for the afternoon.
Ensure you have the right kit on. Wrap up warm if it is going to be a cold day. Put on sun cream if it is sunny.
Make sure your boat is all sorted before you go out on the water- don’t let a silly little tangle in a rope ruin your race!
Make sure you know where all the club race marks are. You can get a waterproof map for your boat from the shop. You can write on this with a chinagraph pencil so you do not need to remember the course. You will find out which marks you are racing round later.
Sign On. There are signing on sheets under the balcony at the front of the club house. Find the correct sheet and sign on with:
Look at the lake to see where the race is starting from. The race is started from a committee boat (a white powerboat with a cabin on). The club has 2. If there is a special event on with visiting boats coming to race, both boats may be on the water. Make sure you can know which one is for club racing and where it is. Launch in plenty of time it may take a while to sail to the committee boat.
As you sail to the start, check everything is working OK. If you have a spinnaker, launch it to check it goes up and comes down OK and has no twists. Now is the time to fix a problem, not during the race!
When you arrive at the committee boat the course is displayed on a board on the starboard side of the boat. Each mark is displayed on a red or green background It might look something like this:
If it is red, pass the mark so it is to port (on your left). If it green, pass the mark so it is to starboard (on your right)
In this example:
If you arrive early, the race officer who is running the racing may still be planning the course so if the course is not displayed, it soon will be.
Note that D is underlined to show it is to starboard- different sailors may use their own system for writing down the course- whatever suits you best, there are no rules about this!
The start line will be between an orange pole on the committee boat and an orange mark with a flag on. Normally, the Committee boat will be at the starboard (right) end of the line.
The first leg of the course is normally up-wind, so you can expect to be beating to the first mark from the start line. If the first mark is Yellow, have a look for it as it is positioned by one of our rescue boats for each race. The yellow mark is a large cylinder. There are some smaller round yellow marks that are used to mark shallow areas when the water is low. Do not mistake these for the yellow race mark! Occasionally, they yellow mark may be used elsewhere in the course.
The Start Sequence. We use a system of lights and horns to start club racing. The race officer will press a button on the committee boat to start and a computer then runs the sequence. The lights are on a pole on the port side of the committee boat near the back. They look like this:
There is a yellow digital number on the side of the committee boat underneath the course. This is the number of the next start:
Different boats go on different starts – find out which start your boat is on in the Club Racing Schedule document.
The start line is between the orange pole on the committee boat and the orange buoy with a flag on at the other end. Your boat must be behind this line at the start.
If the race officer sees a boat that is over the line at the start, there will be an extra hoot and a flag X will be shown on a pole:
If you think you were over, you must go back and re-cross the start line. The race officer may call your number out, but he does not have to. This is called an individual recall. When anyone who was over has re-crossed the line, the flag will be taken down.
If there are a lot of boats over, there will be 2 extra hoots and a 3rd Substitute flag will be shown:
In this case the recalled fleet must be re-started. The start sequence continues, and all other starts go as they should, then the fleet that must re-start goes after everyone else.
This is called a General Recall
Now that you have started, sail the course that you wrote down earlier. You must follow all the rules as you sail around the racecourse. Check the Club Racing page on the website for an overview of these.
On each lap you must pass through the Gate (the start and finish line) next to the committee boat. This is where the race officer counts your laps. Keep sailing as fast as you can! You may do several laps. The race runs on time (around 1 hour), not laps, so you are not told how many laps to do before the start.
When it is time to finish the race, “shorten course” is signaled from the committee boat using the same lights used at the start of the race. This happens as the first boat to be finished passes the mark before the finish line so that they have some warning they are about to finish:
All boats that then pass through the gate are finished. The first boat gets a hoot on the horn. Other boats may not get a hoot, but if the lights are flashing, you have finished.
If something broke on your boat so you came ashore early, put your details on to the Retirement sheet by the signing-on sheets.
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